Network API (Packet)¶
Creating and Sending Packets¶
The Packet class allows building custom network packets to send to clients.
local pkt = Packet()
pkt:WriteByte(1) -- Write a single byte
pkt:WriteWord(1000) -- Write a 2-byte value
pkt:WriteDword(50000) -- Write a 4-byte value
pkt:WriteString("Hello") -- Write a string
SendPacket(aIndex, 0x1234, pkt) -- Send with headcode 0x1234
Packet Methods¶
| Method | Description |
|---|---|
WriteByte(value) |
Write 1 byte |
WriteWord(value) |
Write 2 bytes |
WriteDword(value) |
Write 4 bytes |
WriteString(text) |
Write a string |
ReadByte() |
Read 1 byte |
ReadWord() |
Read 2 bytes |
ReadDword() |
Read 4 bytes |
ReadString(length) |
Read a string of given length |
SendPacket(aIndex, headcode, packet)¶
Sends a custom packet to the client. The packet is wrapped in a C2 FE header automatically.
-- Send a custom UI update
local pkt = Packet()
pkt:WriteByte(0x01) -- sub-opcode
pkt:WriteWord(500) -- some value
SendPacket(player.Index, 0x0100, pkt)
Help